Visitors:87076
Last Visitor:11/21/2008 4:21:41 AM
Players:773: [Online:0]   Events: [Scheduled:0  In Progress:2  Completed:0]   Servers: [Total:4  Online:1]


Development Schedule
This is the tentative schedule for development of the game. I will try to keep this updated.

  • MARCH 2007 - Client connects to server and selects fleet, Server can create LAN games and accepts clients and fleets.<-- COMPLETE
  • APRIL 2007 - Client places ships on gameboard and performs allocations, Server supports all new client functions.<-- COMPLETE
  • MAY/JUNE 2007 - Client implements movement phase, Server supports all new client functions<-- IN PROGRESS
  • JULY 2007 - Client implements firing phase, Server supports all new client functions
  • AUGUST 2007 - Client implements chat, Server implements chat
  • AUGUST 2007 - Games can be completed from start to finish, games can be paused and restarted at a later date
            New System Released To Public.
  • SEPTEMBER 2007 - Server creates Internet games, Client can connect to Internet Games.
            System Update Released To Public.
  • OCTOBER 2007 - Build FRD for Moderator Client and Bot Clients
  • NOVEMBER 2007 - Build Moderator Client based on existing Client, Server supports Moderator Client
            System Update Released To Public.
  • DECEMBER 2007 - Build Bot Client based on existing Client (Server already supports Client...Bot client is simply regular client driven by AI)
            System Update Released To Public.
  • JANUARY 2008 - First Internet game for Rank Points, etc.
  • APRIL 2008 - First Internet Tournament for bragging rights and prizes.
Development Iterations
Iteration Name
Start Date
End Date
Iteration Notes
Days In Sprint



Last Update: 2/19/2008 7:39:38 AM EST

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