This is the tentative schedule for development of the game. I will try to keep this updated.
- MARCH 2007 - Client connects to server and selects fleet, Server can create LAN games and accepts clients and fleets.<-- COMPLETE
- APRIL 2007 - Client places ships on gameboard and performs allocations, Server supports all new client functions.<-- COMPLETE
- MAY/JUNE 2007 - Client implements movement phase, Server supports all new client functions<-- IN PROGRESS
- JULY 2007 - Client implements firing phase, Server supports all new client functions
- AUGUST 2007 - Client implements chat, Server implements chat
- AUGUST 2007 - Games can be completed from start to finish, games can be paused and restarted at a later date
New System Released To Public.
- SEPTEMBER 2007 - Server creates Internet games, Client can connect to Internet Games.
System Update Released To Public.
- OCTOBER 2007 - Build FRD for Moderator Client and Bot Clients
- NOVEMBER 2007 - Build Moderator Client based on existing Client, Server supports Moderator Client
System Update Released To Public.
- DECEMBER 2007 - Build Bot Client based on existing Client (Server already supports Client...Bot client is simply regular client driven by AI)
System Update Released To Public.
- JANUARY 2008 - First Internet game for Rank Points, etc.
- APRIL 2008 - First Internet Tournament for bragging rights and prizes.
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